EA Motive: Iron Man Game to Run On Unreal Engine and Not Frostbite
Unreal Engine has been widely adopted by game developers due to its flexibility, power, and ease of use.


The Iron Man game from Electronic Arts and Motive Studios, a Canadian based video game developer and subsidiary of EA, is highly anticipated by fans of the Marvel character, as well as gamers in general.
The game promises to deliver a “super high production value triple-A experience,” which suggests that it will have high-quality graphics, animations, and gameplay.


The original story will draw on the character’s “rich history,” which is likely to include elements from the comics, movies, and other media featuring Iron Man.
EA Shelves Frosbite for Unreal Engine
The use of Unreal Engine instead of EA’s Frostbite engine is an interesting development, as it suggests that Electronic Arts is open to using different game engines for their titles.
Unreal Engine has been widely adopted by game developers due to its flexibility, power, and ease of use, so it makes perfect sense that Electronic Arts would choose to use it for some of their video games.
Iron Man Still In Pre-production Phase
Iron Man is currently in pre-production, which means that the development team is still in the early stages of creating the game.
More information about Iron Man, such as possible release date, gameplay details, and platform availability will likely be announced in the not-too-distant future, as insiders hint at a rapidly progressing development process.
Stay tuned to Games News for updates on the Iron Man game from Electronic Arts and Motive Studios.